Feb 08, 2009, 06:20 AM // 06:20
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#21
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Getting 12 people that you know to play is going to be complete hell. Getting any less than that would basically put you as a disadvantage, so this format is going to be played as much as TA, whereas normal AB would be played as much as RA.
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Feb 08, 2009, 06:49 AM // 06:49
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#22
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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ha i love how random and unorganized it is
AB is the fun area of pvp.
where you can do stupid builds and usually win
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Feb 08, 2009, 06:52 AM // 06:52
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#23
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The Greatest
Join Date: Feb 2006
Profession: W/
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This would have been good at the release of Factions, but it would barely work now. Getting a team of 12 players would be a pain in the ass. Then finding an enemy alliance to fight would take forever. Not worth it anymore.
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Feb 08, 2009, 10:03 AM // 10:03
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#24
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Quote:
*Watches map stay on Kaanai Canyon for the entire AB weekend*
Yeah man, that must be it.
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It just dropped to Saltspray, barely moments after I entered because I saw it at Etnaran. *sad Kurzick. I gotta say I haven't seen it stay in Lux territory so long for quite a while, though - seems like the double faction = great incentive to play better for X4 and X6 faction rates.
OP: I - seriously doubt you'd find enough people for this to work, usually because of the imbalances in numbers during the different maps.
Quote:
Originally Posted by MagmaRed
200% more health for NPCs. Although this would make an interesting change, I don't see the point in it. Matches are won by controlling the shrines. NPCs have to be killed to do this. Making them harder to kill would make matches become slow and boring. Or do you want people to get a score by killing other players? That would take a lot of kills.
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Well said.
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